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Trying to achieve realism in a game is a huge multi-faceted venture. Have you ever been playing a game and something just seems off? You look around, and sure there’s plenty of clutter on the desks but overall it just doesn’t seem like ‘stuff’ would be spread out that way? Like the stapler is a millimetre off of the desk, and the cup holding the pencils seems to have issues with clipping? Things like this are easy to miss at the developer stage, those pencils aren’t your main concern, the overall level is, but those pencils can destroy the illusion and prevent the realism in a game.
What Are Your Options?
Of course, without spending an insane amount of time being incredibly meticulous, you’re going to have this happen once or twice in your game. If you are like me you want your game today, not tomorrow, not next month, you want to get to release. That’s why I am going to go over a few things that you can do to minimize the chance of destroying the illusion of realism in a game that you have worked so hard for. Here we go.
- The first thing you need to do is really consider the context of the scene you’re building. If you’re making a scene in a warehouse, you’re less likely to have a bunch of office equipment there… unless… you know… it’s the Office… Anyhow, all I’m saying is really put some thought into the kind of clutter that you are placing in your scenes. Unless it’s an easter egg, you shouldn’t have a rubber duck in every scene.
- Another important thing to note is that for objects with collision, you want to have a simple collision box, but you don’t want to have it so complex that it destroys your scene. Assets built for background purposes should really have a low polygon count as well so as not to impact the performance of your game. No matter how realistic the clutter in your game looks, a pencil with 17M faces spawned 17 times in a room is going to hit your performance big time.
- Lastly, take a look at Grabbit, it’s a new tool that takes some of the physical analysis out of your hands, and helps you to deliver a much more realistic world.
Grabbit and What it Can Do In Unity To Achieve Realism in a Game
How is your game today? Is it coming along? Are you ready to place all that clutter around your levels? If you are then you’ve likely already realized how tedious level design is. Well, Grabbit is the tool that can cut a lot of that work out of the equation. Just look at the video below. Grabbit uses physics to control the movement while you use the positioning tool just as you normally would with Unity. Except for this time, your objects will collide and move with the environment instead of through it. In terms of assembling your game today, you’ll end up with a much more interesting, and more important believable world!
Watching the video above, you can see how Grabbit from the Unity Asset store will help you make your game quicker and get done making your game today! Check it out, it’s one of many tools and assets available from Unity that can get your game ready for release today!
For more assets that can help you make your game today, check out Essential Unity Assets for 3D Games and see what else you can speed up!
Until next time, happy game development!