The Python Bible 7 in 1: Volumes One To Seven (Beginner, Intermediate, Data Science, Machine Learning, Finance, Neural Networks, Computer Vision)

Price: $9.99
(as of Mar 19,2023 13:27:40 UTC – Details)

ASIN ‏ : ‎ B0868PZBCJ
Publication date ‏ : ‎ March 22, 2020
Language ‏ : ‎ English
File size ‏ : ‎ 4132 KB
Text-to-Speech ‏ : ‎ Enabled
Screen Reader ‏ : ‎ Supported
Enhanced typesetting ‏ : ‎ Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Sticky notes ‏ : ‎ On Kindle Scribe
Print length ‏ : ‎ 508 pages

PEDAL COMMANDER – PC77 for GMC Sierra (2020+) (5th Gen) Fits: 1500, 2500HD, 3500HD, SLE, SLT, Denali, Elevation, AT4 (2.7L 3.0L 4.3L 5.3L 6.2L 6.6L) Gas & Diesel | Throttle Response Controller

Price: $299.99
(as of Mar 19,2023 09:25:44 UTC – Details)

PEDAL COMMANDER – PC77 for GMC Sierra (2020+) (5th Gen) Fits: 1500, 2500HD, 3500HD, SLE, SLT, Denali, Elevation, AT4 (2.7L 3.0L 4.3L 5.3L 6.2L 6.6L) Gas & Diesel | Throttle Response Controller
FASTER ACCELERATION: Are you looking for GMC Sierra parts or GMC Sierra accessories that complement your driving experience? The Pedal Commander system eliminates the delay from your electronic gas pedal, allowing your GMC Sierra to accelerate faster, giving your vehicle a night and day difference in performance.
36 ADJUSTABLE SETTINGS: Equipped with 4 different modes: Eco, City, Sport, and Sport +. Each mode has an additional 9 drive modes to fine-tune to your liking, making this a must have accessory for your GMC Sierra.
ECO MODE: The Pedal Commander’s significantly slow throttle response to improve efficiency.
QUICK & EASY INSTALLATION: Pedal Commander is a simple plug-and-play system that takes about 6 minutes to install. Now Bluetooth compatible so you can control the unit using our free Pedal Commander app.
WILL NOT VOID YOUR WARRANTY: Pedal Commander will not void the warranty on your GMC Sierra or leave any trace behind on your ECU.

Responsive Web Design with HTML5 and CSS: Build future-proof responsive websites using the latest HTML5 and CSS techniques, 4th Edition

Price: $22.39
(as of Mar 19,2023 09:15:46 UTC – Details)

From the Publisher

responsive websitesresponsive websites

sample code

sample code

HTML5 and CSS3 content

HTML5 and CSS3 content

full color images

full color images

Easy-to-follow HTML and CSS code for each chapter that you can experiment with to your heart’s content, with exercises to test your knowledge.

Live on the bleeding edge of responsive web design with new content on CSS color, responsive images, CSS custom properties, CSS functions, and more.

To celebrate four editions of Responsive Web Design with HTML5 and CSS, this new edition comes with images in full color.

Book authorBook author

CSS Grid

CSS Grid

gamut adobe prophoto CIE

gamut adobe prophoto CIE

CSS effects image dog

CSS effects image dog



Use CSS Grid, the newer subgrid, and Flexbox to lay out your page properly

Dive into the weird and wonderful world of color spaces

Choose the right image formats for your websites and replace images with CSS effects

Do things with CSS you never imagined you could

Book featuresBook features

Publisher ‏ : ‎ Packt Publishing; 4th ed. edition (September 19, 2022)
Language ‏ : ‎ English
Paperback ‏ : ‎ 498 pages
ISBN-10 ‏ : ‎ 180324271X
ISBN-13 ‏ : ‎ 978-1803242712
Item Weight ‏ : ‎ 1.87 pounds
Dimensions ‏ : ‎ 7.5 x 1.17 x 9.25 inches

Basic Guide to Unreal Engine Material Instances – UE Beginner Tutorial

#UE #UnrealEngine #Tutorial

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Hey and thanks for checking out this UE beginner guide on material instances. In this video, you will get the basic rundown of the process of creating instances of materials that you can then use in the levels with a real-time preview. The same Unreal Engine material instance dynamic feature allows the use of these elements to be both simple and very easy. So, with this Unreal Engine material editor tutorial, you can add the same material instances to your levels as well!

Thanks for checking out my Unreal Engine tutorial and I would appreciate a like, a sub or both! 🤩


ArcGIS Maps SDK for Unity Tutorial: 3D Object Scene Layer Attribute Filtering

Class is in session! In this tutorial, I will give you some hands-on experience of how you can work with attributes in 3D objects that are included in video games. Specifically, in this tutorial, you will learn how you can use C# code via the ArcGIS Maps SDK for Unity to programmatically access attributes contained in a 3D Object Scene layer. Using this approach, you can use attributes to modify the display of game objects. The hands-on example is based on a tutorial that is linked below. However, I make a point of showing you how you can start to think independently from the tutorial so that you can begin to build your own map-based video game experiences. If you are interested in learning more about how geographic information systems (GIS) can be used to build video games using the Unity technology, this video will be of interest for you to get started in this direction. This video was recorded during one of my lectures at the Rochester Institute of Technology and is part of a bigger series on how to begin using the ArcGIS Maps SDK for Unity
Additional Resources:
Slides and datasets for this video can be downloaded from:

3D attributes filtering Tutorial:


21-day ArcGIS Pro trial –

ArcGIS Maps SDK for Unity:


If you liked this and other videos on the geographic information science channel, please like these videos, leave comments, or subscribe to this channel so you can stay informed of new videos.

Subscribe to this channel:

Also, feel free to contact me if you have any questions, I love hearing from the YouTube community.

Thanks for stopping by!

Brian Tomaszewski, Ph.D.


Adding more depth to your BG Using Light2D! – Godot Engine 4.0 Tutorial 2D

Learn how to get started in your journey to game dev! I hope this video helps you get started on this long but fun journey you plan on taking!

Thanks for watching my video!

Project Assets:

Download Godot 4.0:

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#godotengine #godot #gamedev #gamedevelopment #parallax #parallaxeffect