If you’re not already familiar with the process, importing, exporting, and designing your models in different programs can be a real pain. UModeler aims to take some of those issues away from you by allowing you to do your modelling right in Unity. By skipping the middle man, whether you’re using Blender, or 3Ds Max, or what have you, you’ll save time, and keep your flow going.
You can design your characters, levels, and worlds all within the Unity Editor. I personally feel the more that I can keep myself within one program, the more that I am going to get done. If you already have a lot of experience using another 3D modelling software, this may not be an overall game changer. However, if you’re in the beginning stages of game developer, and you want to get to market quickly, UModeler just may be the perfect asset for you!
UModeler has been built with you in mind. There are tons of high quality assets that have been made with it. There are tutorials complete with narrations to help you master it’s intricacies, and a community that is ready to discuss the asset, or share in your joy at your finished products. It’s quite the package.
Is UModeler Better than Other 3D Editors?
It’s a good question, but a bit difficult to answer. If you’ve already mastered another product, then you’re just setting yourself up back behind the learning curve again. Perhaps that’s not ideal when you really want to get your game off the ground.
However, if you pick up programs quickly, and you just want the functionality for prototyping, then it may very well suit your needs. Further, if you have no prior 3D modelling experience, then UModeler may very well be the best place to start. You’ll learn all aspects of your game development flow right in Unity, potentially saving you hours of compatibility issues.
If you need to be able to model within Unity, or you haven’t yet learned a modelling program, then pick up UModeler, you won’t regret it! If you need any more help getting on the game dev path, check out our guides!