Where are the Shapes!

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Whether you’re building a neat little puzzle game, or an immersive 3D experience, the need for lines and Shapes in your project is going to come up. Perhaps it’s when you’re designing the UI. Perhaps you have 2D beasts spawning in your 3D world? Or perhaps the entire gameplay that you’ve planned can make use of the wonderful tool that is Shapes.

Whatever the case, Shapes does what you’ve most likely wished that Unity already did. It allows you to create shapes and vector graphics right in Unity. Whatever your need, Shapes is going to have you covered. 

Perhaps by combining this with some of the other pristine 3D assets on the Unity Asset Store, you might even get your game done far sooner than you’d have expected! The straightforward setup, and versatile library will come in and solve your primitive drawing needs in Unity.

The documentation built by the developer is quite elaborate, and certainly covers everything you’re going to need to get started. It’s well organized, and complete with examples and code snippets that make learning a breeze. Shapes is a Unity Asset that is a great way to expand your toolkit in a meaningful way!

What Can I Expect from Shapes?

Several of the commentators will quickly point out to you that the lack of Unity vector tools is a bit of a nuisance. Perhaps you took to Blender or another tool to get the job done, but the work around is clumsy and surely more of a nuisance than it was worth. With Shapes you can get everything done right in Unity and you’ll save yourself some time.

Go and check it out, you won’t regret it. Once you’ve done it, come on back and share some links to your projects below!  What are you waiting for?

 



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