Building your Unity 3D scenes can be quite the challenge. When your building outdoor scene and you have to create a believable outdoor environment, things get even trickier. This is where Atlas Terrain Editor for Unity comes in.
Atlas Terrain Editor
Combining both of generated and stamp based workflow, the Atlas Terrain Editor allows you to quickly and easily build up your outdoor environments. You’ll be able to change how stamps mesh into one another by changing their opacity as they mixed together. In this way you’ll be able to control how different portions of your environment come together.
As another benefit of using this asset, you’ll also be able to use a spline-based system to put in map features. Roads rivers and cliffs are all be easily put into your terrain using the spine-based system. All of this of course taking advantage of the Unity 3D prefab system. This allows you to stay on top of your levels organization with the Atlas Terrain Editor.
The asset boasts a powerful workflow that doesn’t impact your games performance. The asset will help you with scattering of trees, and other debris that will fill your world and make it feel alive. For easier modification, atlas train editor provides scale indicators. Since you always know the scale, you’ll have a really good idea how your final level will turn out.
Be an Artist for a Moment
Using the Atlas Terrain Editor, you’ll be able to let out your inner artist. You’ll be painting your world and it will come to life right before you. Your outdoor environments will come together quicker than we thought possible. This asset makes that possible. With many stamps available within the asset, you’ll be putting your world together in no time.
While Unity 3D does provide some terrain editing capability, Atlas Terrain Editor expands upon this greatly. These additional features are way I can definitely recommend it as an excellent addition to your game development Toolkit. When you want Your Game Today, anything that saves you time is more than worth it.
Indie games take place in every possible environment that you can think of. The top of a volcano, the moons of Jupiter, and even the bottom of the sea.When you think about designing an entire environment, you see just how much work there is. That’s where assets such as the Ocean Environment Pack for Unity3D comes in to play.
The Ocean Environment Pack contains the creatures, plants, and a variety of effects. Everything you need to build your game’s underwater world. You’ll be able to customize the creature’s paths, animation speeds, and intensity of effects. Just watching the video above you see how detailed the environment you can build. The Ocean Environment Pack allows you to use realistic underwater effects such as caustic sunlight, god rays, plants that sway back-and-forth and more! This asset supports the standard, URP, and HDRP render pipelines, allowing you to use them in Unity 3D as you see fit.
The Ocean Environment Pack is Customizable
All of the animations for the creatures were made using the Vertex Animation Tool. Since they were designed with the Vertex Animation Tool, they provide high performance and you can customize them using the oceans wine system. This customization is going to be key in giving you a world that feels uniquely your own.
When building your detailed underwater world, you’ll begin to see just how much work went into creating the asset and how much time you’ve saved by using the Ocean Environment Pack. All that time that you’ve saved, you’ll be able to apply to other parts of your game. You’ll be building up your story, building better character models, or putting that time into advertising. Saved time is a god send for an indie dev, because time is the thing that works most against us.
Saving You Time Building Your Ocean Environment
All that time that you’ve saved, you’ll be able to apply to other parts of your game building up your story, building better character models, or simply putting time into advertisement to get your game into the hands of your players.
As any game developer can tell you, game development is a complicated process. There are going to be hundreds of lines of code at a minimum that contribute to many different features. Getting all of those features to work well with one another is the bane of many good game developers. When you’re not a programmer it can be overwhelming trying figure out how to make an RPG with Unity. That’s why the ORK Framework 3 was created. It was built for people who may lack some of the necessary programming skills, but make up for it with drive. Drive to see their game out among the masses on Steam, or the Epic Store!
The ORK Framework 3 is made with the belief that anyone can be a game developer. If you have the vision you can assemble a game that will meet it. The framework will take the stress out of building the minute details of your game, and help you focus on what’s fun. Developing your story, making your characters, and whatever else you get to spend more time on. You’re not going to be stuck with a very cookie cutter RPG either. When you wonder how to make an RPG with Unity, that can mean a lot of things. With the ORK Framework 3, you have access to all of them!
So you may be wondering, what all do I get with ORK Framework 3? Will it take care of everything I need to make an RPG with Unity? Let’s find out!
Status Systems for Afflicting Your Characters
One hallmark of the modern RPG is the status effect. Your characters may be poisoned, frozen, petrified, electrocuted, confused, or even sent berserk. With ORK Framework 3, you’ll make use of the status system to control status effects, modifiers, classes, bonuses, conditions, abilities, and stat values. The Status System was designed to give you the flexibility to make the character system that you want, without the fuss. The biggest feature here is the flexibility that this will give you. Game development is tricky business, but this framework has your RPG needs covered.
A Battle A Day, Keeps the Doctor Away
Wait… that doesn’t really sound right. Regardless, the battle system of an RPG will help you define how your game is played. With the ORK Framework 3, you’ll be able to choose from one of four different battle systems. You’ll be able to make a turn-based game like Pokemon. Or perhaps you want to make an Active Time or Real Time game. Maybe even a Phase based game. Once you’ve selected a type, you can tweak it to perfectly suit your needs. If that doesn’t quite work for your game today, then you can mix and match multiple different systems within a game. Setups like this may give your game its own distinctive flavour.
I am Overburdened
That’s right, inventory systems. There’s never been an RPG worth it’s salt that doesn’t involve some sort of inventory system. Your RPG will be no different when you’re using the ORK Framework 3. You’ll be able to make use of inventory slots, stacks, multiple currencies, item frameworks, equipment and crafting. Your game will feel like a true RPG in no time! As a result of just how easy it is to see up with ORK Framework 3, you’ll be playing your game in no time.
Not a chance, there’s so much more! You get Battle AI, Movement AI, factions, quests, shortcut slots, loot tables, research trees, and that’s not even all of it! Take all of these features and the Unity Engine and you’ll be in Alpha stage in no time. Your game will be wowing your customers, and you will have taken your vision and made it reality. Because of everything ORK Framework 3 brings to the table, buying this asset may be the only thing standing between you and your release date!
With all of those amazing features, if it’s too complicating you aren’t going to be able to figure it all out right? Well, no need to worry, because ORK Framework 3 comes with an amazing set of documentation on it’s website and there are many tutorials available. Because of all the support, you won’t need to worry about how hard it’s going to be because Gaming is Love has your back! Game development can be tricky business, but with awesome assets like this one, you’ll have no trouble at all.
First Steps into a Larger World
With the ORK Framework 3, you have an awesome tool at your disposal. When you first start, there’s going to be some setup. To setup your new RPG, you’re going to need to follow these steps:
If you don’t intend to make use of the UI modules, you don’t need to import them. More information about this can be found on ORK Framework 3‘s website.
Next you can open the ORK Framework editor. This Editor can be found by clicking Window > Gaming is Love > ORK Framework. This is the same editor as Makinom. ORK Framework 3 adds Base/Controls, Game Settings, UI Settings, and Save Game Settings to the editor for you.
Once you’ve done that you move onto your first opening of the editor. Doing so will immediately create two new assets in Makinom’s data folder. The Project.asset, and the EditorData.asset. Don’t forget to save in the Makinom editor as otherwise your Project asset will remain empty!
This is basically it, and where your choices will begin to forge your game. You’ll move from here to selecting a UI System, and then shortly after that you’ll move onto the Scene Wizard, and it just becomes a bigger and bigger snowball from there. A more detailed walkthrough is available in the documentation for ORK Framework 3.
Because of all of these amazing features, and the outstanding documentation, ORK Framework 3 is an outstanding asset for such an amazing game development platform like Unity. You’ll go from wondering how to make an RPG with Unity, to googling how to advertise your game because this will help you get your game to market, and your vision to the people. Have you already made your game? Share the link below and let’s see your game today!
Sometimes your games don’t need to take themselves all seriously. Think about how Pokemon used cute little creatures that battled one another for supremacy. Now picture that but with robots. The Robots Ultimate Pack 02 Cute Series does exactly this for you. The models are cute, they’re detailed, and they’ll give your game a fun, entertaining feel. These are some of the best Robot Assets that you can get for Unity 3D
Why Go With the Robots Ultimate 02 Cute Series Asset?
I mean, hey, just look at the image above, they’re cute, they’re adorable, and there’s a freaking robotic dragon. The Robots Ultimate Pack characters are made modular and they’re super easy and fun to put into your games. The pack comes with 15 characters in three groupings. You can use the three groupings to show a kind of evolutionary progress for your game. The Nozzle Robot could become the Galaxy Robot and then the Snout robot. But don’t let the fact that the models are set up that way control your game. When you make your game today, you could use the “high evolution” forms to represent stronger monsters in the group. This will help your players differentiate from the trash mobs.
The possibilities with this pack are endless as is the way when it comes to game development with Unity 3D or any engine really. This is a great collection of assets that will help you put your game together much more quickly than if you were to use UModeler or or any of the other game dev tools for indie devs. It will also certainly be cheaper than if you were to hire freelancers on Fiverr.com. That’s not to say that hiring Freelancers doesn’t have it’s place, it absolutely is essential for a great indie dev studio. But as far as getting the best robot assets for Unity, I think you’re better off with this pack.
What else Comes With the Robots Ultimate 02 Cute Series Asset
I mean, what else could you need? You get three groups of five robots for the perfect collection of mayhem inducing robots. But, you do actually get more. You get animations for those robots. Spawning, idling, turning every which way, your robots will be game ready once you’ve dowloaded the asset. Whether you want to see them bite each other, cast a spell, or simply drop dead, Meshtint Studio has you covered!
So, rather than punishing yourself by having to build every model from scratch, take advantage of the best robot assets for Unity and get yourself this amazing pack. You won’t regret it!
The modular city alley pack is a set of five different alleys that you can use to create your own modern game environment. The pack features five different types of alleys with different textures, colours and shapes.
This pack is available on the Unity 3D Asset Store and compatible with any modern game concept. Is this the location of your next big deal? The site of the final battle against an alien scourge? Or simply the way to your basement apartment? Whatever the case this asset is a high-quality alley!
Features of the Modular City Alley Pack
The Modular City Alley Pack is a set of prefabs and props that allow you to build an alley scene in your game. It includes over 350 prefabs, 210 wall and floor pieces, 100 props, and everything can be used in a snap to grid fashion. The pack also has swappable materials so that you can change the color of the walls or ground on a whim and make everything look perfect.
This pack is perfect for building an urban environment for your game. It would be great for a stealth mission where the player must sneak through the alleyways to get in and out without being seen by guards. Or really, any game taking place in a modern city that you’re building with Unity 3D.
Is It Worth It?
I mean just look at the video above. I’d say the worth of the asset is based on how much it can propel you forward in your games development. The Modular City Alley Pack is going to take a ton of work out of setting up your new game world. Think of all the assets you won’t have to make, and just look at that clutter.
It’s assets like these that really lend a feeling of reality to your games, and help you finish your game today.
Animation Designer is a plugin for Unity 3D game engine. It allows designers to upgrade animations for their 3D models. This plugin will be a great solution for those who have an idea of what they want but are not skilled in animation tweaking. With this tool you can help you make your animations perfect without the need of an animator.
How Can Animation Designer Help me to Make My Animations Better
Animation is a crucial part of any video game. The developer not only has to design the animation, but also tweak it and make sure that it looks perfect.
Animation designer can help you with tweaking your animations and making them better by following these steps:
1) Adjusting the animation’s timing so that it matches the music or dialogue.
2) Making sure that you have the right poses and timing for your characters.
3) Tweaking procedural motion to make it more realistic or stylized.
4) Baking the animation to make it look more realistic.
5) Tweaking clip timing so that they’re in sync with other animations in your project
How much time can Animation Designer Save Me
However, animation designers often find themselves spending hours trying to make small changes to animations. This can be frustrating and time-consuming, which is why many developers choose to use tools like the Animation Designer for Unity 3D. Animation Designer can be used to make a variety of changes, including adding and removing animation assets from an existing scene, editing animations in the editor, and more.
The Animation Designer tool is designed for making body animations, but does have the limitation of not being of any use for fingers or faces. The tool does require some knowledge of animation to make the best use of it, but does handle a lot of the heavy lifting for you. The tool will generate new animation clips for you and these clips can be used in Virtual Reality or Mobile games just like any other animation.
The Animation Designer works with all render pipelines and makes your life so much simpler. No more will you be tinkering with the keyframes and timeline. You’ll use user friendly sliders and a curve window.
You probably have a ton of animations in your assets folder, tweak them and give them new life in no time with the Animation Designer. Once you’re done, you can put them in your game today.
Animation Designer is a plugin for Unity 3D game engine. It allows designers to upgrade animations for their 3D models. This plugin will be a great solution for those who have an idea of what they want but are not skilled in animation tweaking. With this you’ll be making your animations perfect without the need of an animator.
How Can Animation Designer Help me to Make My Animations Better
Animation is a crucial part of any video game. The developer not only has to design the animation, but also tweak it and make sure that it looks perfect.
Animation designer can help you with tweaking your animations and making them better by following these steps:
1) Adjusting the animation’s timing so that it matches the music or dialogue.
2) Making sure that you have the right poses and timing for your characters.
3) Tweaking procedural motion to make it more realistic or stylized.
4) Baking the animation to make it look more realistic.
5) Tweaking clip timing so that they’re in sync with other animations in your project
How much time can this save me?
However, animation designers often find themselves spending hours trying to make small changes to animations. This can be frustrating and time-consuming, which is why many developers choose to use tools like the Animation Designer for Unity 3D. Animation Designer can be used to make a variety of changes, including adding and removing animation assets from an existing scene, editing animations in the editor, and more.
This tool is designed for making body animations, but does have the limitation of not being of any use for fingers or faces. The tool does require some knowledge of animation to make the best use of it, but does handle a lot of the heavy lifting for you. The tool will generate new animation clips for you and these clips can be used in Virtual Reality or Mobile games just like any other animation.
The Animation Designer works with all render pipelines and makes your life so much simpler. No more will you be tinkering with the keyframes and timeline. You’ll use user friendly sliders and a curve window. It even offers a few options when looking to use inverse kinematics in your animations.
You probably have a ton of animations in your assets folder, tweak them and give them new life in no time with the Animation Designer. Once you’re done, you can put them in your game today.
Physics is important in games because it is the study of how objects interact with one another. We can apply physics to any object, but it is most commonly applied to rigid bodies. Rigid bodies are objects that have a shape and do not change shape when an external force is applied to them. It’s important to know that game engines are physics based before we move on to Inverse Kinematics.
Physics in games can be used to create realistic environments that make the game feel more real and believable. It also helps the player understand how they should interact with objects in the game, which makes gameplay more intuitive.
What is an Inverse Kinematics System and How Does it Work?
An Inverse Kinematics System is a computerized method of calculating the position and orientation of your models. It can be used to find the position and orientation of a human hand, for example, when it is holding an object.
The phrase Inverse Kinematics is actually used in many different fields, but when it comes to game design and game development, it has to do with positioning and orienting 3D models in your game world.
The inverse kinematics system solves for the joint angles that will produce a desired position or orientation of an end effector (usually called the “hand”) given its starting position or orientation and some other constraints on its motion such as joint limits.
Various Approaches to Physics Simulation in Games
The physics simulation in games is a complex and challenging process. There are many approaches to physics simulation, but the most popular ones are rigid body simulations and soft body simulations. Unity 3D is a game engine that supports both types of physics simulation.
The Importance of Physics in Game Design
The first thing we need to know about physics in game design is that it affects everything in a video game. Physics affects how characters move around the screen as well as how they interact with their environments. It also affects the way objects behave when they are dropped or thrown. Physics can be used to create puzzles that are based on realistic principles or make a character’s movements more realistic by limiting them to natural physical constraints such as gravity or momentum.
Assets like Final IK for Unity 3D can help you get the physics of your characters working perfectly. Whether you get your character to walk, jump, or punch, you’ll need to control the physics of your in-game world to make everything seem realistic. A firm grasp of the concepts of Inverse Kinematics will help with that. If you don’t want to start from scratch, you can always use an asset like Final IK to finish your game today!