Unrequested Tips | Coding for Unity

Unrequested Tips | Coding for Unity

internet has likely seen this video. It is a compilation video of tips and tricks from a variety of coding professionals to help coders of all levels improve their coding skills. It covers topics from basic syntax guidelines to debugging tips to optimizing code. It also gives tips on how to stay focused and organized while coding. Overall, the video is a great resource for anyone looking to sharpen their coding skills.

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Learning Unity & C# 2D Game Development with GameDevTV and HumbleBundle

Learning Unity & C# 2D Game Development with GameDevTV and HumbleBundle

This bundle is an amazing offer for anyone looking to save on a range of products. It contains a huge selection of items and products from different categories, such as electronics, home and garden, health and beauty, and more. The bundle is available until November 10th 2021, and it offers incredible savings compared to buying the individual products separately. So, if you’re looking for a one-stop shop to buy a great selection of items at a discounted price, this bundle is for you!

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Gatling Gun Test - My New Air Combat Game Developed With Unity3D

Gatling Gun Test – My New Air Combat Game Developed With Unity3D

Gatling Gun Test is a Unity-based air combat game developed by the Unity team. Players take on the role of an ace fighter pilot and must battle enemy forces while navigating a dangerous and challenging 3D environment. Featuring realistic aircraft and weapons systems, the game provides a thrilling and immersive air warfare experience. Players can test their skills against increasingly difficult AI opponents, and each victory brings a greater sense of accomplishment. With its combination of intense air combat and stunning visuals, Gatling Gun Test offers a unique and exciting take on air warfare.

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Top Tips For Using In-Play in FPS Games | Unity Tutorial

Top Tips For Using In-Play in FPS Games | Unity Tutorial

In this Admix plugin tutorial, Mikey walks viewers through the process of adding in-game banners to their FPS and Action games. He explains how to install the plugin, set up the banners, and preview them in-game. He then discusses the different types of banners available, how to customize them, and how to target them to specific audiences. Lastly, he shares tips on how to optimize the banners to get the most out of them. By the end of the tutorial, viewers will have a clear understanding of how to use the Admix plugin to add banners to their games and how to get the most out of them for their marketing purposes.

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The best games of the first Learn Unity Game Jam!

The best games of the first Learn Unity Game Jam!

Discord: discord.gg/zeCGP3P is a link to a Discord server created for a game jam hosted a few days ago. The game jam was managed successfully, with participants engaging in creative activities and learning from each other. The server is intended to be a platform for the participants to continue to collaborate and share ideas.

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Unity FPS Microgame gameplay | Unity Engine | Game Developer #gamedev #unity3d #shorts

“Unleash the Power of RTX 3050 for the Ultimate Unity FPS Microgame Experience!”

The Unity FPS Microgame is a fully-featured first-person shooter game developed using the Unity Engine. It includes a range of weapons, enemies, and environments to explore. Players can choose from a variety of game modes and challenge their skills with the increasing difficulty. The game also features a customizable control system to suit the user’s preferences. Additionally, the game includes an editor to create custom levels and campaigns. With the Unity engine, developers can build a full-featured shooter with realistic graphics and physics, while still maintaining a simple and accessible design.

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Atlas Terrain Editor for Unity 3D

Atlas - terrain editor

Building your Unity 3D scenes can be quite the challenge. When your building outdoor scene and you have to create a believable outdoor environment, things get even trickier. This is where Atlas Terrain Editor for Unity comes in.

Atlas Terrain Editor

Combining both of generated and stamp based workflow, the Atlas Terrain Editor allows you to quickly and easily build up your outdoor environments. You’ll be able to change how stamps mesh into one another by changing their opacity as they mixed together. In this way you’ll be able to control how different portions of your environment come together.

As another benefit of using this asset, you’ll also be able to use a spline-based system to put in map features. Roads rivers and cliffs are all be easily put into your terrain using the spine-based system. All of this of course taking advantage of the Unity 3D prefab system. This allows you to stay on top of your levels organization with the Atlas Terrain Editor.

The asset boasts a powerful workflow that doesn’t impact your games performance. The asset will help you with scattering of trees, and other debris that will fill your world and make it feel alive. For easier modification, atlas train editor provides scale indicators. Since you always know the scale, you’ll have a really good idea how your final level will turn out.

Be an Artist for a Moment

Using the Atlas Terrain Editor, you’ll be able to let out your inner artist. You’ll be painting your world and it will come to life right before you. Your outdoor environments will come together quicker than we thought possible. This asset makes that possible. With many stamps available within the asset, you’ll be putting your world together in no time.

While Unity 3D does provide some terrain editing capability, Atlas Terrain Editor expands upon this greatly. These additional features are way I can definitely recommend it as an excellent addition to your game development Toolkit. When you want Your Game Today, anything that saves you time is more than worth it.

The Ocean Environment Pack for Unity 3D

Ocean Environment Pack

Indie games take place in every possible environment that you can think of. The top of a volcano, the moons of Jupiter, and even the bottom of the sea.When you think about designing an entire environment, you see just how much work there is. That’s where assets such as the Ocean Environment Pack for Unity3D comes in to play.

The Ocean Environment Pack contains the creatures, plants, and a variety of effects. Everything you need to build your game’s underwater world. You’ll be able to customize the creature’s paths, animation speeds, and intensity of effects. Just watching the video above you see how detailed the environment you can build. The Ocean Environment Pack allows you to use realistic underwater effects such as caustic sunlight, god rays, plants that sway back-and-forth and more! This asset supports the standard, URP, and HDRP render pipelines, allowing you to use them in Unity 3D as you see fit.

The Ocean Environment Pack is Customizable

All of the animations for the creatures were made using the Vertex Animation Tool. Since they were designed with the Vertex Animation Tool, they provide high performance and you can customize them using the oceans wine system. This customization is going to be key in giving you a world that feels uniquely your own.

When building your detailed underwater world, you’ll begin to see just how much work went into creating the asset and how much time you’ve saved by using the Ocean Environment Pack. All that time that you’ve saved, you’ll be able to apply to other parts of your game. You’ll be building up your story, building better character models, or putting that time into advertising. Saved time is a god send for an indie dev, because time is the thing that works most against us.

Saving You Time Building Your Ocean Environment

All that time that you’ve saved, you’ll be able to apply to other parts of your game building up your story, building better character models, or simply putting time into advertisement to get your game into the hands of your players.

Don’t you think it’s time that you made Your Game Today?

Wondering How To Make an RPG with Unity? ORK Framework 3, that’s how.

RPG Editor: ORK Framework 3

As any game developer can tell you, game development is a complicated process. There are going to be hundreds of lines of code at a minimum that contribute to many different features. Getting all of those features to work well with one another is the bane of many good game developers. When you’re not a programmer it can be overwhelming trying figure out how to make an RPG with Unity. That’s why the ORK Framework 3 was created. It was built for people who may lack some of the necessary programming skills, but make up for it with drive. Drive to see their game out among the masses on Steam, or the Epic Store!

The ORK Framework 3 is made with the belief that anyone can be a game developer. If you have the vision you can assemble a game that will meet it. The framework will take the stress out of building the minute details of your game, and help you focus on what’s fun. Developing your story, making your characters, and whatever else you get to spend more time on. You’re not going to be stuck with a very cookie cutter RPG either. When you wonder how to make an RPG with Unity, that can mean a lot of things. With the ORK Framework 3, you have access to all of them!


Features of ORK Framework 3 

So you may be wondering, what all do I get with ORK Framework 3? Will it take care of everything I need to make an RPG with Unity? Let’s find out!

Status Systems for Afflicting Your Characters

One hallmark of the modern RPG is the status effect. Your characters may be poisoned, frozen, petrified, electrocuted, confused, or even sent berserk. With ORK Framework 3, you’ll make use of the status system to control status effects, modifiers, classes, bonuses, conditions, abilities, and stat values. The Status System was designed to give you the flexibility to make the character system that you want, without the fuss. The biggest feature here is the flexibility that this will give you. Game development is tricky business, but this framework has your RPG needs covered.

A Battle A Day, Keeps the Doctor Away

Wait… that doesn’t really sound right. Regardless, the battle system of an RPG will help you define how your game is played. With the ORK Framework 3, you’ll be able to choose from one of four different battle systems. You’ll be able to make a turn-based game like Pokemon. Or perhaps you want to make an Active Time or Real Time game. Maybe even a Phase based game. Once you’ve selected a type, you can tweak it to perfectly suit your needs. If that doesn’t quite work for your game today, then you can mix and match multiple different systems within a game. Setups like this may give your game its own distinctive flavour.

I am Overburdened

That’s right, inventory systems. There’s never been an RPG worth it’s salt that doesn’t involve some sort of inventory system. Your RPG will be no different when you’re using the ORK Framework 3. You’ll be able to make use of inventory slots, stacks, multiple currencies, item frameworks, equipment and crafting. Your game will feel like a true RPG in no time! As a result of just how easy it is to see up with ORK Framework 3, you’ll be playing your game in no time.

That’s Gotta Be It for ORK Framework 3 Right?

Not a chance, there’s so much more! You get Battle AI, Movement AI, factions, quests, shortcut slots, loot tables, research trees, and that’s not even all of it! Take all of these features and the Unity Engine and you’ll be in Alpha stage in no time. Your game will be wowing your customers, and you will have taken your vision and made it reality. Because of everything ORK Framework 3 brings to the table, buying this asset may be the only thing standing between you and your release date!

How is the ORK Framework 3 Documentation

With all of those amazing features, if it’s too complicating you aren’t going to be able to figure it all out right? Well, no need to worry, because ORK Framework 3 comes with an amazing set of documentation on it’s website and there are many tutorials available. Because of all the support, you won’t need to worry about how hard it’s going to be because Gaming is Love has your back! Game development can be tricky business, but with awesome assets like this one, you’ll have no trouble at all.

First Steps into a Larger World

With the ORK Framework 3, you have an awesome tool at your disposal. When you first start, there’s going to be some setup. To setup your new RPG, you’re going to need to follow these steps:

  • Import the ORK Framework 3 asset into your Unity game.
    • If you don’t intend to make use of the UI modules, you don’t need to import them. More information about this can be found on ORK Framework 3‘s website.
  • Next you can open the ORK Framework editor. This Editor can be found by clicking Window > Gaming is Love > ORK Framework. This is the same editor as Makinom. ORK Framework 3 adds Base/Controls, Game Settings, UI Settings, and Save Game Settings to the editor for you.

Once you’ve done that you move onto your first opening of the editor. Doing so will immediately create two new assets in Makinom’s data folder. The Project.asset, and the EditorData.asset. Don’t forget to save in the Makinom editor as otherwise your Project asset will remain empty!

This is basically it, and where your choices will begin to forge your game. You’ll move from here to selecting a UI System, and then shortly after that you’ll move onto the Scene Wizard, and it just becomes a bigger and bigger snowball from there. A more detailed walkthrough is available in the documentation for ORK Framework 3

Because of all of these amazing features, and the outstanding documentation, ORK Framework 3 is an outstanding asset for such an amazing game development platform like Unity. You’ll go from wondering how to make an RPG with Unity, to googling how to advertise your game because this will help you get your game to market, and your vision to the people. Have you already made your game? Share the link below and let’s see your game today!