UModeler is Here to Bring Features You Need to Unity

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If you’re not already familiar with the process, importing, exporting, and designing your models in different programs can be a real pain. UModeler aims to take some of those issues away from you by allowing you to do your modelling right in Unity.  By skipping the middle man, whether you’re using Blender, or 3Ds Max, or what have you, you’ll save time, and keep your flow going.

You can design your characters, levels, and worlds all within the Unity Editor. I personally feel the more that I can keep myself within one program, the more that I am going to get done. If you already have a lot of experience using another 3D modelling software, this may not be an overall game changer. However, if you’re in the beginning stages of game developer, and you want to get to market quickly, UModeler just may be the perfect asset for you!

UModeler has been built with you in mind. There are tons of high quality assets that have been made with it. There are tutorials complete with narrations to help you master it’s intricacies, and a community that is ready to discuss the asset, or share in your joy at your finished products. It’s quite the package.

Is UModeler Better than Other 3D Editors?

It’s a good question, but a bit difficult to answer. If you’ve already mastered another product, then you’re just setting yourself up back behind the learning curve again. Perhaps that’s not ideal when you really want to get your game off the ground.

However, if you pick up programs quickly, and you just want the functionality for prototyping, then it may very well suit your needs. Further, if you have no prior 3D modelling experience, then UModeler may very well be the best place to start. You’ll learn all aspects of your game development flow right in Unity, potentially saving you hours of compatibility issues.

If you need to be able to model within Unity, or you haven’t yet learned a modelling program, then pick up UModeler, you won’t regret it! If you need any more help getting on the game dev path, check out our guides!

Where are the Shapes!

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Whether you’re building a neat little puzzle game, or an immersive 3D experience, the need for lines and Shapes in your project is going to come up. Perhaps it’s when you’re designing the UI. Perhaps you have 2D beasts spawning in your 3D world? Or perhaps the entire gameplay that you’ve planned can make use of the wonderful tool that is Shapes.

Whatever the case, Shapes does what you’ve most likely wished that Unity already did. It allows you to create shapes and vector graphics right in Unity. Whatever your need, Shapes is going to have you covered. 

Perhaps by combining this with some of the other pristine 3D assets on the Unity Asset Store, you might even get your game done far sooner than you’d have expected! The straightforward setup, and versatile library will come in and solve your primitive drawing needs in Unity.

The documentation built by the developer is quite elaborate, and certainly covers everything you’re going to need to get started. It’s well organized, and complete with examples and code snippets that make learning a breeze. Shapes is a Unity Asset that is a great way to expand your toolkit in a meaningful way!

What Can I Expect from Shapes?

Several of the commentators will quickly point out to you that the lack of Unity vector tools is a bit of a nuisance. Perhaps you took to Blender or another tool to get the job done, but the work around is clumsy and surely more of a nuisance than it was worth. With Shapes you can get everything done right in Unity and you’ll save yourself some time.

Go and check it out, you won’t regret it. Once you’ve done it, come on back and share some links to your projects below!  What are you waiting for?

 

Stealth Must Have: The Dialogue System for Unity

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When you consider buying assets from the Unity Asset Store, you might be stuck on buying complete engines, or perhaps that amazing looking dragon, or awesome landscape generators. These are all great ideas! However, if you want to truly tell a story that hits home, more often than not you’re going to need some human connection. You’re going to need to have characters that tell their own stories. You’re going to need the Dialogue System for Unity.

Coming up with the dialogue for your characters is often hard enough. Trying to balance the emotional with the comedic. Trying to be mysterious but not so much that your player’s can’t tell what’s going on. There’s a lot to consider. For Indie Developers such as ourselves often we can get bogged down in that and not even realize the massive task we have ahead. Designing and implementing the dialogue tree that we took forever to write. The Dialogue System for Unity was designed to take that off of our backs, and we need to thank them for it!

The asset comes with demo’s and tutorials to help you get your words into the game as quickly as possible, and there’s even a forum where you can exchange thoughts and ideas with the publisher and their community. 

You’ll be able to build large, dynamic, branching conversation trees! Make your cutscenes come to life and so much more. If it has to do with dialogue, then the Dialogue System for Unity is your go to!

How Are Others Using the Dialogue System for Unity?

Heavily, heavily, heavily…. okay, that’s enough heavily, but seriously the reviews are weighted in the incredibly positive direction. Games of all types use dialogue in one way or another and the Dialogue System for Unity was designed to step in and take that job on for your no matter what.

Simple to get started, and complex enough to suit your needs. You will not regret using this asset for your projects! Once you have it, if you need more inspiration, check out our latest (and old! Sorry!) #YGTInspiration post! A new one is coming soon!

Have you used the Dialogue System for Unity? How did it work for you?

What Game Dev Looks Like With the TopDown Engine

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Some people may get into game development with a lot less background in programming and building a project than they would like. For those people, using an established engine can mean the difference between realizing their dream and building an amazing game, and well… not. Using the TopDown Engine can give you the edge you need to actually make it to market.

If you’ve played with Unity a little bit, you know how absolutely versatile it is. That versatility comes at a cost however, and that cost is complexity. The TopDown Engine helps to remove some layers of that complexity by giving you a 2D and 3D engine that comes with player controllers, screen effects, an inventory engine, and so much more. 

You’ll have access to moving platforms, destructible objects, keys, doors, and bears. Wait… not bears… maybe bears? I don’t know this seems to have absolutely everything else. Honestly the TopDown Engine will give a new game developer what they need to see the project through, and to me that makes it an absolutely vital asset to the Unity community.

If you’re looking for some other vital assets, check out my 2D Vital Unity Assets list, and the 3D Vital Unity Assets list.  Both contain great suggestions to get you past the development blues and to the rush of actual launch!

How Well is the TopDown Engine Reviewed?


This is always an important question and I try to cover it as fairly as possible. The reviews on the Unity Asset Store are not even mixed, with the vast majority at 5-star. If you’ve been here a few times you’ll know by now that I like to cover the negatives first, and for the TopDown Engine there is certainly a negative.

TopDown Engine really isn’t meant to be used piece by piece. This engine was designed to replace a whole boatload of work that you will otherwise have to do. It’s amazing at it, but you may want to design some portions and due to the complexity you may have difficulty there. Of course, depending on your skill level, you may not.

Now, you may be wondering, that’s not really a negative is it? You’d be absolutely correct. Honestly, if you’re looking to build your first, tenth, or thousandth game, this is more than a great deal, it’s an amazing deal. The TopDown engine has been around for a while, so it’s definitely been through the ringer, and it has a feature list the size of some apartment buildings. Okay, not really, but just go read some of the reviews, you can’t go wrong.

Have you given TopDown a try? Let me know how it went below!

Feel – The Unity Asset That Brings Your Game To Life

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When Using Feel, Your Users Will Feel it All

Bringing a game to life, I mean really to life, is a momentous task. You’ve got to design it just right so that it meets the expectations of your players, and doesn’t surprise them in the wrong way. One of the things that players have come to expect is feedback, that is, their actions need to have an effect on the world. They need to Feel it!

On the Unity Asset Store, you can find an absolutely fantastic asset for just that purpose, Feel. Feel has been designed to be an absolutely irreplaceable part of your Unity toolkit.  The asset has been developed to include tons of tutorial and demo content to make sure that you quickly get the ropes. Further, with the ability to easily add feedbacks to your objects, and then tweak them endlessly you’ll be able to give your Unity game it’s own unique feel in no time at all.

Is It Really Worth It?

It’s always hard to tell from a quick video whether or not an asset is going to live up to the hype, but if you take some time to read what others are saying about Feel you’ll quickly be reassured. The only review currently not 5-Star on the Unity Asset store seems to be from a user that may be having version issues, and in either case the publisher reached out that same day to offer some assistance.

The remaining reviews, again all 5-star, paint Feel as an absolute essential. It will save you time building feedback and life into your product that will translate into longer play-time and hopefully just a little bit more of a return. 

Just think what you could do with that camera shake after you’ve made your own explosion sound effect!

Have you tried Feel? Let me know in the comments below!

 

MicroSplat Ultimate Bundle

MicroSplat – The Ultimate Shader Bundle for Indie Games

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The MicroSplat Ultimate Bundle is bringing more to the table than your average asset. I mean, it better be at the price, but just take a look at what can help you within your game today. You can quickly turn your game into an interactive wonderland. Where your world reflects the sum of all of the actions taken thus far. It’s an impressive collection of different assets that will bring your game’s terrain to a completely new level.


By purchasing this bundle, you’re taking advantage of a massive discount on the collection as opposed to buying them individually. Just watching the video above, you’ll see all the different things you can do with these shaders.

The video itself opens with a dragon that drags its tail through the snow leaving a path in its wake. Followed quickly by a cart roaming through a desert town kicking up sand as it goes, and then a massive snowball that leaves a trail behind it as it rolls on its way.

Further, built into the package you have Digger integration to dig down into your environments! Create massive lava flows and show the wind gliding across your barren landscapes.

With tools that allow you to blend your shaders with the environment and absolutely great performance, this package of shaders for Unity will not let you down. You’ll be able to build expansive living worlds that don’t seem static to your player. It will help you build Your Game Today!

How has the Microsplat Ultimate Bundle of Shaders Been Received?

The bundle hasn’t been around long enough to accrue many reviews, as of writing it is sitting at 3. However, each of them is a 5 star! Further, the individual packages that comprise the Microsplat Ultimate Bundle have the following ratings:

I think the track record of the included packages above basically speaks for itself. The MicroSplat Ultimate Bundle is a gold mine for creating an amazing, breathtaking game that shows off your vision in the greatest ways.

In reading many of the comments on the various included packages, people are pretty supportive of the developer! There is plenty of praise going around and a common theme is that the products are kept up-to-date which is great when it comes to being an asset for a constantly evolving product like Unity.

 

I found a 4-star review on MicroSplat – Wind and Glitter, but they neglected to leave a comment so I have no idea what they felt could be improved. 

In the MicroSplat – Terrain Holes module there was also a single 4-star review. They have indicated that for making a tiny hole in your terrain it is probably best to use a different solution, however, they still point out that it is a useful add-on for water features and other bigger shapes!

Overall, the value of this package speaks for itself if you’re looking to build a larger majestic game. What are your thoughts?

Village Interiors Kit

Everything You Need – Village Interiors Kit

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Designing and building an entire 3D world is a huge endeavour. Add to that when you need to build each and every asset from scratch, and then turn around and find all the places you’re going to put it in your world. That’s a huge ask! Fortunately, packs like the Village Interiors Kit will quickly get you through the assembly stage and let you begin to fill your new game world!

With so many different assets included, you’ll have tons to fill your interior spaces with. The worst thing you can do is have huge sprawling empty rooms in your RPG. These rooms just don’t look real, they don’t look lived in. You want the dirt, you want clutter, you want some light sources! You want the world to feel alive and the best way to do this is to have tons of assets at your disposal. The Village Interiors kit contains over 2800 prefabs for your Unity build. That’s an insane number of different objects to bring your world to life. The asset has been out for quite some time and is in a very mature state. From barrels to forges to furniture, it will literally fill your world with everything you need to build your game today!

How well was the Village Interiors Kit Received?

Having been out for quite a while this asset has had the time to collect updates over years, as well as feedback. Taking a look at the feedback we can see that it is overwhelmingly positive. With only one 1 star review out of 350! To be thorough I decided to read that review and it does appear that some of the assets are more suited to a top-down game world. This may be something to consider, though in the video above you can see that many of the objects are quite well suited to the more traditional RPG open-world style.

For the rest of the reviews, they heap praise on the developer and outline how much this has sped up their game development. When you consider how long it could take for you to build these assets individually, it’s no surprise that this is a massive time saver. For even half as many assets, the price of the Village Interiors Kit is certainly worth it!

Brute Force Grass Shader

Best Grass Shader I’ve Seen! Brute Force – Grass Shader

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If you spend much time on Twitter, you’ve definitely stumbled upon Brute Force sharing GIFs of this grass shader from time to time. Usually, there is a stone rolling around in circles, leaving behind it a trail in the grass, sometimes with rain falling and creating their own little holes in the tiny foliage. If you’ve seen this, then you know exactly what I’m talking about with Brute Force – Grass Shader. This grass shader is something else!

With functionality that works across devices, and simple drag and drop materials, Brute Force – Grass Shader will be running in your game today! The grass is customizable, can both receive and cast shadows, and is ready to do basically whatever you need it to do. I’ve been pretty excited for this one to come out for a while because the GIFs on Twitter have been very impressive! Just look at the video in Brute Force’s tweet above! 

Are People Talking about Brute Force – Grass Shader?

Being a really new asset on the store at this time, there aren’t a lot of reviews. It’s currently rated at 4/5 stars but I expect that will increase pretty soon! Reading the one negative review it seems as though there may be a misunderstanding, and the developer has reached out to try and rectify the issue. With great developer support and a fantastic-looking product, I think this grass shader is a win!

HurricaneVR Physics Interaction Toolkit is Here to Blow You Away

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This asset is going to blow you away. I’m just going to start there. The HurricaneVR Physics Interaction toolkit is a no-brainer if you’re building a VR game, especially if you happen to already have the HexaBody VR Player Controller. These two assets make for a seriously high-powered development combination!

Watching the video above, you can see the responsive hand physics at play. You can many of the various actions that you’ll be able to take in your new world. Smashing, grabbing, stabbing, toppling. All of this saving you plenty of time in your development process!

You can even have a loose grip and move it around, honestly, HurricaneVR Physics Interaction Toolkit is a fantastic asset with plenty of uses for the independent developer, and with it, you’ll be able to make your game today.

So Many 5 Star Reviews!!!!

Okay, let’s be real for a moment. When an asset has nothing but 5-star reviews there are only two real possibilities. The first possibility is that they’re playing a game, however the second, and based on the video above and reading through these actual reviews, you can see that no games are being played here!

Multiple reviews mention purchasing both Hexabody VR Player Controller and HurricaneVR Physics Interaction Toolkit together, and watching their videos and reading their accounts it’s easy to understand why. These assets will both save you countless development hours in not having to design and build your player controller from the ground up, and then rely on the framework provided in HurricaneVR Physics Interaction Toolkit for your object interactions, again saving you hundreds of hours!

Your game can literally be playing in no time at all. The best part is, with the basics of your VR game taken care of, you can spend more time focusing on really immersing your player into the game world that you’ve built for them. Combine this with your game performing like the player will expect and you have a winning combination.

It seems if you’re developing a VR game as an indie developer using the Unity framework, this is the way to go!

 

Review of AVPro Video – Unity Plugin

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A Quick Overview of AVPro Video

If you’re looking for a user-friendly solution for playing videos in your apps then the AVPro Video plugin for Unity has you covered. With support for all of the major development platforms like iOS, Android, Windows and more, it’s more than likely whatever it is that you’re building will benefit from this plugin.

Admittedly it is a bit on the pricey side when it comes to Unity Plugins, but if you need a lightweight framework to play videos that won’t bloat your project, this is going to be it. Without hundreds of dependencies and providing a simple drag and drop system, AVPro Video will have you playing videos in your projects in no time. If you run into issues, the developers have prepared and laid out outstanding documentation, and just so you know you’re getting the best bang for your buck, you can even try a free trial version of AVPro Video that will have a watermark but otherwise show you what you’re getting upfront.

VR videos, 8K videos, whether they are on the drive or remote, even adding subtitles, AVPro video has you covered.

What Are Others Saying About AVPro Video

So reading through the reviews it’s clear to see that AVPro Video is a Unity plugin with a lot to offer. Say this for two reasons. One, there are a number of people who are praising the utility and robustness of the plugin. Two, in the few instances where people post a review where they are asking for help or saying something isn’t working, there is a developer response providing either additional information or a push in the right direction.

The documentation is well laid out on the developer’s website and provides you with a quick start tutorial to get you into the thick of it right away. Once you need more than the basics, wandering around the documentation will illuminate any problems you should encounter. If you encounter one where it’s still a nagging issue, head on over to the developer’s Github repo for reporting bugs. 

It seems to me that the developer is standing behind this product, and even at the higher price point it seems like it could be well worth your while to not have to struggle with other solutions. What do you think? Leave your comments below!