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I know I don’t get around to these as much as I’d like, but I’m making an attempt I swear! I’m currently thinking that I’m going to reduce the number of featured games to five, and then do them whenever I get the chance, no more limiting it to Saturdays! As such, here we go, the indie games and tricks that caught my eye the most this morning! Check it out if you need the inspiration to make Your Game T0day!
A Wooden Sculpture for the Ages
Now I can’t be positive, but it seems to me this is the silkiest wooden-looking sculpture ever, and I absolutely love it. The fluid movements coming from the low poly body give off a vibe that I actually really enjoy. The developer states that it’s just a test, so this may not be the end result, but I’m featuring it today so that I can share this important fact about independent game development… AAA graphics don’t matter at all. The big studios have to do it because they think that’s what sells. Do yourself a favour though, look at the most popular independent games out there. The vast majority have great graphics, but they don’t go for hyper-realism. Work within your means, and make a great game!
It’s #ScreenshotSaturday and the new beginning in Be the Ruler project! Hello 😉#indiegames #gamedev #indiegame #gaming #gamer #games #indiegamedev #alphatests #betatests #rpg #simulation #strategy pic.twitter.com/Oe1IBKM81C
— Darek Skrzypkowski (@bbgames_darek) April 10, 2021
Test, Test, Test…
This tweet from Bittor shows one of the greatest and most rewarding aspects of game development. The testing cycle. You’ll test every little tweak you make until the world that you’ve built comes to life. With tools like the Unity 3D Engine, Unreal Engine, and even Godot, you have everything you need to make your games feel like your own. Little tweaks and tests like this culminate in your vision becoming reality. Plus, as I said on Twitter, a super cool and rewarding explosion at the end!
— Bittor (@VictorFuente23) April 10, 2021
Nom, Nom, Nom…
Apparently, I’m big on three-word subtitles today. Ah well, such is life. I do however want to share this awesome little clip. I love how the electricity, or energy, or whatever just envelops the little guy and then suddenly he has entered a different location. It’s smooth and clearly works well in the context. Plus, I just love the… I guess you could call them 3D pac-man type games. Very cool!
Hi guys! In this week, I added dissolve effect on teleport player from edge of world! #MadeWithUnity #indiegame #indiedev #gamedev #games #unity #game #development #ScreenshotSaturday #Glutton #gaming pic.twitter.com/yIH7ksqzWd
— Another Art (@win20092008) April 10, 2021
Harvesting Lumber Is a Chore!
Well of course it is, but it’s imperative to most city-building games out there that you have resources to build your cities. That being said, how you have to do it matters, and when it’s as smooth as what Against the Storm pulls off, well, it just doesn’t feel so bad. Very cool!
(sound ON 🔊)
We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
— Against the Storm ⚡ Wishlist on Steam! (@AtS_CityBuilder) April 10, 2021
So Many Different Activities!
Well, in this case, it’s shelves and arcade cabinets, but look how the developer made use of scripting to enrich their world. Rather than having one cabinet and having to keep changing their selected prefab, they’ve gone and made it so that each copy is instantiated with it’s own features. This allows them to much more quickly build out their world. Super cool.
— ELEFANTASTIQUE GAMES / エレファンタスティック ゲーム (@ElefantastiqueG) April 10, 2021
Well, that’s it for today! I’ll try not to take two months to do my next one. If you ever need help making Your Game Today, come and check back for more tips, tricks, tutorials, and inspiration!