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One of the most complex and complicated tasks you will face while developing your 3D game is likely to be shaders. Game mechanics jumping from 2D to 3D aren’t even that much more complicated, you’re simply adding another dimension. Technically you could probably even add a 4D in there without too much over-complication, but that’s really beside the point. The Amplify Shader Editor for Unity won’t make learning shaders any easier, but it will make it easier to lend your project industry leading effects!
In the video above, you can see the Amplify Shader Editor in use. You can see the enormity of different options you have to make the very same polygons represent very different things. Shaders are a complex piece of the game development puzzle. Quite honestly, I think that the Amplify Shader Editor will increase the complexity rather than decrease it. However, it is going to make your life a whole lot easier using this asset, rather than trying to build the same or similar functions on your own. Seriously, save yourself the development time. Spend it on making your game mechanics more amazing. The story pop. Or really just keep that time for yourself.
Does the Amplify Shader Editor Help That Much?
The reviews on this asset are immensely positive. They rave about how many more features are available in this asset than there are in ShaderGraph that comes with Unity. They even go so far as to state that there are far fewer bugs which quite honestly I can’t speak much to that as my experience with ShaderGraph has been all right. Best of all, many of the reviews mention just how positive their experience has been with the support from Amplify Creations.
Honestly, for the price, you’re not going to see many products that are going to expand your games look better than the Amplify Shader Editor. Sure, you’re going to have to spend the time to learn how shaders work regardless, but the vastness of the new features this will bring to your Unity powered polygons is going to overshadow that bit of work. Once you have jaw-dropping graphics in your game, you’ll agree.
Better yet, if you’re using UModeler, then when combined with the Amplify Shader Editor you may find that your entire workflow, from basic polygon to ultra-realistic canoe (lol) can take place entirely within the context of Unity. How much better could it get?
Have you already given the Amplify Shader Editor a shot? Let me know how it went below!