A Look at the Amplify Shader Editor for Unity

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One of the most complex and complicated tasks you will face while developing your 3D game is likely to be shaders. Game mechanics jumping from 2D to 3D aren’t even that much more complicated, you’re simply adding another dimension. Technically you could probably even add a 4D in there without too much over-complication, but that’s really beside the point. The Amplify Shader Editor for Unity won’t make learning shaders any easier, but it will make it easier to lend your project industry leading effects!

In the video above, you can see the Amplify Shader Editor in use. You can see the enormity of different options you have to make the very same polygons represent very different things. Shaders are a complex piece of the game development puzzle. Quite honestly, I think that the Amplify Shader Editor will increase the complexity rather than decrease it. However, it is going to make your life a whole lot easier using this asset, rather than trying to build the same or similar functions on your own. Seriously, save yourself the development time. Spend it on making your game mechanics more amazing. The story pop. Or really just keep that time for yourself. 

Does the Amplify Shader Editor Help That Much?

The reviews on this asset are immensely positive. They rave about how many more features are available in this asset than there are in ShaderGraph that comes with Unity. They even go so far as to state that there are far fewer bugs which quite honestly I can’t speak much to that as my experience with ShaderGraph has been all right. Best of all, many of the reviews mention just how positive their experience has been with the support from Amplify Creations.

Honestly, for the price, you’re not going to see many products that are going to expand your games look better than the Amplify Shader Editor. Sure, you’re going to have to spend the time to learn how shaders work regardless, but the vastness of the new features this will bring to your Unity powered polygons is going to overshadow that bit of work. Once you have jaw-dropping graphics in your game, you’ll agree.

Better yet, if you’re using UModeler, then when combined with the Amplify Shader Editor you may find that your entire workflow, from basic polygon to ultra-realistic canoe (lol) can take place entirely within the context of Unity. How much better could it get?

Have you already given the Amplify Shader Editor a shot? Let me know how it went below!

#YGTInspiration

#YGTInspiration April 10, 2021

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I know I don’t get around to these as much as I’d like, but I’m making an attempt I swear! I’m currently thinking that I’m going to reduce the number of featured games to five, and then do them whenever I get the chance, no more limiting it to Saturdays! As such, here we go, the indie games and tricks that caught my eye the most this morning! Check it out if you need the inspiration to make Your Game T0day!


A Wooden Sculpture for the Ages

Now I can’t be positive, but it seems to me this is the silkiest wooden-looking sculpture ever, and I absolutely love it. The fluid movements coming from the low poly body give off a vibe that I actually really enjoy. The developer states that it’s just a test, so this may not be the end result, but I’m featuring it today so that  I can share this important fact about independent game development… AAA graphics don’t matter at all. The big studios have to do it because they think that’s what sells. Do yourself a favour though, look at the most popular independent games out there. The vast majority have great graphics, but they don’t go for hyper-realism. Work within your means, and make a great game!

 


Test, Test, Test…

This tweet from Bittor shows one of the greatest and most rewarding aspects of game development. The testing cycle. You’ll test every little tweak you make until the world that you’ve built comes to life. With tools like the Unity 3D Engine, Unreal Engine, and even Godot, you have everything you need to make your games feel like your own. Little tweaks and tests like this culminate in your vision becoming reality. Plus, as I said on Twitter, a super cool and rewarding explosion at the end!


Nom, Nom, Nom…

Apparently, I’m big on three-word subtitles today. Ah well, such is life. I do however want to share this awesome little clip. I love how the electricity, or energy, or whatever just envelops the little guy and then suddenly he has entered a different location. It’s smooth and clearly works well in the context. Plus, I just love the… I guess you could call them 3D pac-man type games. Very cool!

 


Harvesting Lumber Is a Chore!

Well of course it is, but it’s imperative to most city-building games out there that you have resources to build your cities. That being said, how you have to do it matters, and when it’s as smooth as what Against the Storm pulls off, well, it just doesn’t feel so bad. Very cool!


So Many Different Activities!

Well, in this case, it’s shelves and arcade cabinets, but look how the developer made use of scripting to enrich their world. Rather than having one cabinet and having to keep changing their selected prefab, they’ve gone and made it so that each copy is instantiated with it’s own features. This allows them to much more quickly build out their world. Super cool.


Well, that’s it for today! I’ll try not to take two months to do my next one. If you ever need help making Your Game Today, come and check back for more tips, tricks, tutorials, and inspiration!