GameMaker Beta: Particle Editor – Making a Rain Particle System(in-Depth Tutorial)

Hands on step by step particle system and emitter creation using the newest particle editor.

00:00 – Intro
00:05 – Demo
00:14 – Creating the Particle System Resource
00:30 – Exploring the Particle Emitter Editor Settings
02:08 – Adjusting the Particles Orientation
03:09 – Adjusting the Speed of Falling Particles
04:54 – Upping the Particle count
05:46 – Changing the Scale of the Particles
06:54 – Playing Around with the Opacity/Color
09:30 – Saving Your Particle Emitter Preset
09:54 – Putting the Particle System in the Room Editor
11:54 – Viewing Everything In Action
13:58 – Performance Regarding Particle Count
16:27 – Making the Rain Look More Intense
16:50 – Parallax Effect by Changing the Speed Property
18:40 – Adjusting the Minimum Speed
20:53 – Re-adjusting Particle Width
27:39 – Adding Color Into Our Particles
29:20 – Manipulating The Particle System Through Code
30:47 – Initializing the Particle System – Create Event
31:20 – Memory Management – Clean up Event
31:59 – Moving the Particle Emitter Region – End Step Event
37:09 – Making the Region Smaller to Show it Being Dragged

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music by the one and only Kevin MacLeod:

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Beginner’s Guide To GDevelop – The No Code Open Source Game Engine

This video goes over the basics of GDevelop, for those interested in game development, by creating a quick example game. GDevelop’s built in systems help game developers create games quickly, so they can spend more time designing their game and less time worrying about code. These tutorials are designed to teach you how to make a game in GDevelop, a no-code, open-source, free, and easy game engine.

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00:00 Intro
00:28 Object Set Up
03:01 Event Set Up
04:32 Template Examples

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Intermediate Tutorials:

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#GDevelop #Gamedev #Tutorial #Nocode #FLOSS #FOSS


[Unreal Engine] Do you need it? Intro to Series | Character Movement Component In-Depth
In this video I am introducing a series I will be making which explores the character movement component and how you can extend it in depth.

0:00 Intro
1:00 What is the CMC?
2:00 Do you need a custom CMC?
5:35 What does the CMC provide?
7:10 Outro


🧠 Unreal Engine 5 Pro Tip! Using the Dot Product Function for Desaturation Controls!

🧠 Unreal Engine 5 Pro Tip! Using the Dot Product Function for Desaturation Controls!

In this week’s lesson, we will be exploring how to use the Dot Product function in Unreal Engine to achieve desaturation controls in your shader. The Dot Product function is a powerful tool that allows users to multiply two vectors together and then normalize the result. This can be used to calculate the brightness of a pixel, and then it can be used to desaturate certain areas of the shader. By using this function, users can create more dynamic and interesting shaders. Additionally, with the desaturation controls, it is possible to create both subtle and dramatic effects. This makes the Dot Product function a versatile tool for creating a wide variety of shader effects.

See this video at it’s original source here.