Getting Started with Unity3D Game Development | Beginner Tutorials



Learn how to make a Unity3D game, using our free resources – tutorials with downloadable examples, scripts and more! This is your chance to learn Unity3D, a game engine used by many of the world’s top game companies. We will show you how to create a 3D game in Unity, develop and code it in C#

Unity Game Engine FREE Download: https://unity.com/download

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Unity Game Engine FREE Download: https://unity.com/download

Starter projects: https://github.com/FreeGameList/FreeGameList.com_Game_Sources

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Best Unity Tips | Game Development | GamiverseStudios | Indie Game Dev | Unity3D | Game Engine Tips



In this video, we shared 3 tips of unity which will help indie developers during Game development and programming.

Tip 1 : Adding Tooltip for any variable in the Unity Editor
Tip 2 : Executing a script without creating GameObject
Tip 3 : Loading and Saving High Score in Unity

✨ Comment if you want to suggest some topics we should cover
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How to Make a 3D Space Shooter Game in Unity – Tutorial Part 7



Step-by-step Unity tutorial for beginners where you will learn how to make a 3D Space Shooter in Unity.
In this installment we add AI movement control using rigidbody physics (torque and force) and PID controllers.

Link to entire playlist for this tutorial series

0:00:00 – Intro
0:00:33 – Refactor movement controls to support AI
0:08:17 – Stub out AI movement and weapon controllers
0:10:12 – Get enemy escort fighter prefab ready for flight
0:15:30 – Begin editing AI movement and weapon scripts
0:19:15 – PID Controller
0:22:00 – Implement AI Yaw control
0:36:00 – Add animated target to test AI yaw/pitch controls
0:41:21 – Implement AI Pitch control
0:44:20 – Implement AI Thrust control
0:46:25 – Add enemy ship follow camera to test AI chase logic
0:48:30 – Test having the enemy ship chase the player ship
0:50:05 – Implement AI Roll control
0:52:45 – Outro

Link to source on GitHub:
https://github.com/gbradburn/3D-Space-Shooter-Tutorial/tree/Part_Seven

Link to article on using PID controllers in Unity:

PID Controllers in Unity3D

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New SDK Features for echo3D’s Unity SDK [2022]



echo3D had a large update to the Unity SDK and it’s easier to use now with fantastic features for Unity projects.

Check out what else echo3D has to offer:
– 7 echo3D Features Every XR Professional Should Know About: https://youtu.be/8-fjuDXzlHY
– Preview Art In Your Home in Augmented Reality for Free (Tutorial, With End Result): https://youtu.be/5pUi2RmIYp8
– How to Transfer Assets Between Projects in the echo3D Console: https://youtu.be/eMB-mWJZOX4

echo3D (www.echo3D.co) is a cloud platform for 3D/AR/VR content management and distribution that provides tools and network infrastructure to help developers & companies quickly build and deploy 3D/AR/VR apps, games, and content.

– Start for FREE today at: https://console.echo3d.co/#/auth/register

– Subscribe to our channel: https://www.youtube.com/c/echo3Dco

We serve over 20,000 developers using our SDKs to create real-time 3D experiences for gaming, entertainment, retail, healthcare, training, and more.

We offer a 3D-first content management system (CMS) and delivery network (CDN) and a scalable BaaS infrastructure that enable developers to build a 3D/AR/VR/Metaverse app backend in minutes and to manage, process & stream 3D content to their 3D/AR/VR/Metaverse app or game in real-time & across devices.

– Check out our documentation: https://docs.echo3d.co/

– Join our Slack community: https://go.echo3d.co/join

– Find free demos on our GitHub: https://github.com/echo3Dco

– Watch the echo3D workshop: https://youtu.be/rIztWufs_S8

#echo3d #ar #augmentedreality #vr #virtualreality #3d #metaverse #cloud #cloudcomputing #softwaredevelopers #softwareengineers #3ddeveloper #meta #oculus #mixedreality #ARCore #ARKit #XR #devtools #startup #startuplife #unity #Unity3D #unity3dtutorial #unitytutorial #unitytutorials

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Indie Game Mini Devlog #24 - Making a Simple Action Platformer in GameMaker: Studio Part 1

Indie Game Mini Devlog #24 – Making a Simple Action Platformer in GameMaker: Studio Part 1



game, made in the GameMaker engine. This is the first devlog in a series of updates that will follow the progress of this game. In this devlog, I will discuss the planning of the project and the creation of the basic engine. I have been working on this project for the past few months and have already established the core mechanics of the game. The gameplay is focused on puzzles and exploration. The game will have a 2D pixel art style and the engine I’m building is designed to support various levels and puzzles. In the next devlog, I will be discussing the art style, audio design, and level design. I’m really excited to start sharing my progress and I’m looking forward to hearing your feedback.

See this video at it’s original source here.