How To Make a 3D Space Shooter Game in Unity – Tutorial



In this step-by-step Unity tutorial for beginners you will learn how to make a 3D Space Shooter in Unity.

Link to entire playlist for this tutorial series

Links mentioned in the video:
Unity Hub:
https://unity.com/download

Asset Store Packages:
SpaceSkies Free:
https://assetstore.unity.com/packages/2d/textures-materials/sky/spaceskies-free-80503
Hi-Rez Spaceships Creator Free Sample: https://assetstore.unity.com/packages/3d/vehicles/space/hi-rez-spaceships-creator-free-sample-153363
Free SF Fighter: https://assetstore.unity.com/packages/3d/vehicles/space/free-sf-fighter-11711#description
3D Games Effects Pack Free: https://assetstore.unity.com/packages/vfx/particles/3d-games-effects-pack-free-42285

Source code on GitHub:
https://github.com/gbradburn/3D-Space-Shooter-Tutorial/tree/Part-1

Intro – 0:00
Installing UnityHub/Unity – 0:50
Creating new Unity project – 2:00
Importing packages – 5:50
Creating main scene and adding space skybox – 12:35
Installing Odin Inspector (optional) – 24:10
Adding player ship – 29:10
Get ship flying around – 33:20
Match background camera rotation to main camera – 43:10
Adding “space dust” particle effects – 49:45
Input ship movement input controls – 54:54
Confine cursor to game window and hide it – 1:19:04
Outro – 1:28:42

My Links:
My itch.io site: https://midniteoilsoftware.itch.io/
Twitter: https://twitter.com/SoftwareOil
https://discord.gg/wrdqXPtw9y
https://www.facebook.com/groups/347087173378560

in case you’d like to show your support by buying me a coffee 🙂
https://ko-fi.com/gregorybradburn

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How To set Up Teleportation In Unity | Unity beginner guides #shorts



A follow up on the How to Remake Pacman In Unity video which delves into how Teleportation is Implemented In Unity and of course its not The way buy A way of doing teleportation in unity

#shorts
#pacman
#Shorts

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How to Make a 3D Space Shooter Game in Unity – Tutorial Part 7



Step-by-step Unity tutorial for beginners where you will learn how to make a 3D Space Shooter in Unity.
In this installment we add AI movement control using rigidbody physics (torque and force) and PID controllers.

Link to entire playlist for this tutorial series

0:00:00 – Intro
0:00:33 – Refactor movement controls to support AI
0:08:17 – Stub out AI movement and weapon controllers
0:10:12 – Get enemy escort fighter prefab ready for flight
0:15:30 – Begin editing AI movement and weapon scripts
0:19:15 – PID Controller
0:22:00 – Implement AI Yaw control
0:36:00 – Add animated target to test AI yaw/pitch controls
0:41:21 – Implement AI Pitch control
0:44:20 – Implement AI Thrust control
0:46:25 – Add enemy ship follow camera to test AI chase logic
0:48:30 – Test having the enemy ship chase the player ship
0:50:05 – Implement AI Roll control
0:52:45 – Outro

Link to source on GitHub:
https://github.com/gbradburn/3D-Space-Shooter-Tutorial/tree/Part_Seven

Link to article on using PID controllers in Unity:

PID Controllers in Unity3D

My Links:
My itch.io site: https://midniteoilsoftware.itch.io/
Twitter: https://twitter.com/SoftwareOil
Discord: https://discord.gg/Tx6avpC
https://www.facebook.com/groups/347087173378560

#madewithunity #unitytutorial #aimovement #pidcontroller #Unity3D #rigidbody #physics #indiegamedev #indiedev #indiegames

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Unreal Engine 5 Tutorial: PS2 Style Combat (Part 2- Heavy Attacks)



In this video I will continue the PS2/Retro style combat system. This part will be heavy attacks. The player can right click to heavy attack and it will play a combined animation montage as well as play a more exaggerated hit reaction.
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Patreon (Project files and more): https://www.patreon.com/UE4Poseidon
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https://www.youtube.com/channel/UCqPZeIa_lU0ML7JG7D_FP5Q?sub_confirmation=1
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If you enjoyed, like and subscribe for more content 😀

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Medieval rotary wheel watermill (03) Settings Tutorial 4k ( unreal engine marketplace) 2023



Please subscribe

https://youtu.be/Bn2fi0__jv0?t=7 Rotation material settings
https://youtu.be/Bn2fi0__jv0?t=169 Smoke material settings
https://youtu.be/Bn2fi0__jv0?t=267 Flame material settings
https://youtu.be/Bn2fi0__jv0?t=414 Landscape materials settings
https://youtu.be/Bn2fi0__jv0?t=728 Material instances settings

All video is no copyright : https://www.youtube.com/channel/UCb8i5CMOWXeBgseZOIIf9Zg/videos

#background
#greenscreen
#neon
#overlay
#ledlight
#moonlight
#streetlight
#scene
#naturevideo
#relaxing
#musicbackground
#videoeffects
#hdvideo
#4kvideo
#newvideo
#motionvideo
#nocopyright
#freeuse
#3dvideo
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#videoshop
#musicvideo
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#seavideo
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#3danimation
#animationfilms
#shortedanimaton
#neonbackgroundvideo
#animatrek
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#neonstudio
#particlevideo
#footagevideo
#unrealengine
#unreal
#unrealtutorial
#unrealenginetutorial
#unrealengine4
#unrealenginebeginnertutorial

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Godot Game Dev: DSMC Space Travel System Stream



Like and Subscribe for more Godot Tutorials:
https://www.youtube.com/channel/UCDjKBPa2h9Uunwfw3DTsRCw
Discord: https://discord.gg/xEBEm5JeCU
Twitter: https://twitter.com/Chevifier
Instagram: https://www.instagram.com/Chevifier/
Twitch: https://www.twitch.tv/chevifier
#Godot #godotengine

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5 TOP TIPS for NEW GAME DEVS in 2021 - HOW TO BEGIN?

5 TOP TIPS for NEW GAME DEVS in 2021 – HOW TO BEGIN?


My top tips for anyone starting as a game dev in 2021 are to: 1) Research the industry and understand what it takes to be successful; 2) Be creative and come up with unique game concepts; 3) Develop a strong portfolio that showcases your skills and experience; 4) Network with other game developers in the industry; 5) Stay up to date on the latest trends and technologies; 6) Get involved in the community and attend events; 7) Consider joining a game development studio or startup; 8) Take advantage of the various tools and educational resources available; and 9) Persevere and never give up. These tips are aimed at helping new game developers take the necessary steps to succeed in the industry. With hard work and dedication, anyone can kickstart their game development journey and make their mark in the industry.

See this video at it’s original source here.

Indie Game Mini Devlog #24 - Making a Simple Action Platformer in GameMaker: Studio Part 1

Indie Game Mini Devlog #24 – Making a Simple Action Platformer in GameMaker: Studio Part 1



game, made in the GameMaker engine. This is the first devlog in a series of updates that will follow the progress of this game. In this devlog, I will discuss the planning of the project and the creation of the basic engine. I have been working on this project for the past few months and have already established the core mechanics of the game. The gameplay is focused on puzzles and exploration. The game will have a 2D pixel art style and the engine I’m building is designed to support various levels and puzzles. In the next devlog, I will be discussing the art style, audio design, and level design. I’m really excited to start sharing my progress and I’m looking forward to hearing your feedback.

See this video at it’s original source here.