Zibra Liquids – Tutorial 9. How to Invert SDF feature? | Unity3D

Our new tutorial is here! This time, it covers the Invert SDF feature. This option can be very useful when you need to create a liquid container with a custom shape. For example, if you invert the SDF of a sphere, the liquid will be allowed only inside of this sphere and not the other way around. In this tutorial, we will show you both how to invert the SDF in analytic and neural colliders. Sounds interesting? Check it out!

00:00 How to Invert the SDF in an Analytic Collider
00:50 How to Invert the SDF in a Neural Collider

Don’t forget, If you have any additional questions, we would be happy to answer them on our Discord. https://discord.gg/hvfnrBp2as

Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages/tools/physics/zibra-liquids-200718?aid=1011lmkNI&pubref=youtube_howto9
Free version: https://assetstore.unity.com/packages/tools/physics/zibra-liquids-free-201207?aid=1011lmkNI&pubref=youtube_howto9

System requirements

Editor platforms: PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version: 2019.4 or later (use the latest feature update)
Supported Render Pipelines: SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later

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