Top Down Tutorial in Gamemaker #8 Automating Tiles



Link to Discord topic for Homework question – https://discord.com/channels/961794088380817429/104952281042439372

Ensure you Like and Subscribe for more exciting Gamemaker content, or check out https://slyddar.com/ for more info.

At the end of this series the player will shoot enemies with his bow, and even throw bombs to deal area of effect damage. The enemies will have path finding algorithms, and we’ll add visual effects to make a cool game you can show your friends.

** What will I learn? **
In this tutorial we continue our top down journey towards Gauntlet as we implement auto tiling for our wall, floor and shadows. We then set up an automatic method of placing the collision tiles and enemies, before introducing some homework requiring you to implement some additions yourself.

NOTE: Patreon supporters can download the source code for this tutorial, and also watch any bonus content, over on the Patreon site – https://www.patreon.com/Slyddar
Also I am offering my Tile Based Moving Platform Engine for free, if you have donated at least $20 through Patreon. Contact me if you qualify for this offer.
Additionally, my Tile Based Moving Platform Engine is available at 25% off, as mentioned in the video. Use this link – https://slyddar.itch.io/gm-collisions

Keepers of Pyrite is currently a work in progress. To get the latest information, follow at https://twitter.com/KeepersOfPyrite or check out the KoP channel in the Discord.

The asset pack for this tutorial can be downloaded for FREE here –
** IMPORTANT! ** You don’t need to request access to download this. Find the download button up the top right and just download the zip file.
https://drive.google.com/file/d/10A69QMENva1TrUFVn1gJEos_W-HfJt-T/view?usp=sharing
Some sprites shown are from this collection – https://0x72.itch.io/dungeontileset-ii

If you want to learn more GML, check out my Udemy course using the coupon code from my site, which will give almost 90% off.
How to make Tile Based Platform Games with Gamemaker Sudio 2 – Discounted Coupon Code – https://slyddar.com/2022/03/01/tile-based-platformer/

The trial version of Gamemaker Studio 2 can be used, and is available here –
https://www.yoyogames.com/get

Join our community Discord – https://discord.gg/tj7FsgKzkb

Follow me on Twitter for more Gamemaker content
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Gamemaker Studio 2 is made by Yoyo Games.

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Move And Collide with Slopes – Gamemaker Tutorial



Ensure you Like and Subscribe for more exciting Gamemaker content, or check out https://slyddar.com/ for more info.

Gamemaker has just released a new move_and_collide function, which allows you to program simple collisions in a very efficient way. You can have a platformer with slopes with a very small amount of code.

** What will I learn? **
In this overview I show how to implement collisions using this new function, and solve a few issues you might encounter when implementing it yourself.

Chapters
Sprites – 0:56
Objects – 2:02
Create Event – 2:53
Room Design 3:23
Step Event – 9:03

The First Platformer course mentioned in the video will be available shortly, but sign up to my mailing list below to be notified when it’s released, and also to receive a special coupon code at launch.

NOTE: Patreon supporters can download the source code for this tutorial, and also watch any bonus content, over on the Patreon site – https://www.patreon.com/Slyddar
Also I am offering my Tile Based Moving Platform Engine for free, if you have donated at least $20 through Patreon. Contact me if you qualify for this offer.
Additionally, my Tile Based Moving Platform Engine is available at 25% off via this special link for viewers of my videos – https://slyddar.itch.io/gm-collisions

Keepers of Pyrite is currently a work in progress. To get the latest information, follow at https://twitter.com/KeepersOfPyrite or check out the KoP channel in the Discord.

If you want to learn more GML, check out my Udemy course using the coupon code from my site, which will give almost 90% off.
How to make Tile Based Platform Games with Gamemaker Sudio 2 – Discounted Coupon Code – https://slyddar.com/2022/03/01/tile-based-platformer/

The trial version of Gamemaker Studio 2 can be used, and is available here – https://www.yoyogames.com/get

Join our community Discord – https://discord.gg/tj7FsgKzkb

Follow me on Twitter for more Gamemaker content
Twitter – https://twitter.com/slyddar

Facebook – https://www.facebook.com/slyddar

If you want to be notified of my new content, or things related to Gamemaker, sign up to my newsletter – http://eepurl.com/dHBHyn

Gamemaker is made by Yoyo Games.

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Unity Raycast + Jumpscare in Visual Scripting [ Bolt ]

Unity Raycast + Jumpscare in Visual Scripting [ Bolt ]


Unity Raycast is a powerful tool used for detecting collisions in 3D space. It is used to calculate the direction and distance from a source point to a target point. It can be used to detect objects in the scene, such as walls and floors, and to detect the presence of a character or other object within its field of view. Unity Raycast also provides support for raycasting in the direction of a target object or point, enabling developers to create dynamic and interactive experiences.

Unity Raycast can be used to create jumpscares in a game, by creating a script that triggers when a raycast hits a specific target. The script can then trigger a sound effect or animation, giving the player a sudden fright. This can be used in horror games to surprise and frighten the player. Unity Raycast can also be used with Jumpscare + Bolt, a visual scripting tool that allows developers to easily create and modify jumpscares with no coding experience. This tool makes it easy to quickly create jumpscares in a game, allowing developers to create dynamic and interactive horror experiences.

See this video at it’s original source here.