This solution proposes a novel way to stream 3D world chunks in Unity in a local/remote server. By leveraging highly detailed 3D world chunks, this solution will allow developers to create immersive, interactive 3D environments that can be deployed quickly and efficiently. The chunks are created and stored in a standalone server, and can be streamed in Unity with minimal delay. This solution provides a unique way to stream 3D worlds, enabling developers to create more realistic, engaging 3D experiences.
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