If you are planning to build an isometric, grid based game in the Godot engine, you’ll probably find something useful in our open source repository:
https://github.com/DevViktorKovacs/ALAN13-feature-pack
Main features:
– Pannable, zoomable tile-based game-world
– Character movement implemented both for direct control (by the use -directional keys) and for pathfinding by clicking on a destination cell
– Event driven state-machine for character movement
– Use-case specific Manhattan A* path finding algorithm
– Responsive resource loader
– Steamworks integration
– Achievement management for Steamworks
– Blender projects for dummy assets
– C# helper and extension classes for easier navigation between Godot nodes
– Debugging tools
– Input handling extensions
– Localization management has been separated to the repositiory godot-localization-editor.
source