Our new tutorial will show you how to use emitters, objects that spawn liquids. They are essential for creating engaging liquid visuals and game mechanics in Zibra Liquids. Watch our tutorial to learn how to implement them into the scene just in a few steps.
00:00 How to set up the emitter?
1:15 How to add emitters to the Zibra Liquid object?
If you have any additional questions, we would be happy to answer them on our Discord. https://discord.gg/hvfnrBp2as
Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages/tools/physics/zibra-liquids-200718?aid=1011lmkNI&pubref=youtube_howto3
Free version: https://assetstore.unity.com/packages/tools/physics/zibra-liquids-free-201207?aid=1011lmkNI&pubref=youtube_howto3
System requirements
Editor platforms: PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version: 2019.4 or later (use the latest feature update)
Supported Render Pipelines: SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later
#zibraliquids #howto #unity
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