5 TOP TIPS for NEW GAME DEVS in 2021 - HOW TO BEGIN?

5 TOP TIPS for NEW GAME DEVS in 2021 – HOW TO BEGIN?


My top tips for anyone starting as a game dev in 2021 are to: 1) Research the industry and understand what it takes to be successful; 2) Be creative and come up with unique game concepts; 3) Develop a strong portfolio that showcases your skills and experience; 4) Network with other game developers in the industry; 5) Stay up to date on the latest trends and technologies; 6) Get involved in the community and attend events; 7) Consider joining a game development studio or startup; 8) Take advantage of the various tools and educational resources available; and 9) Persevere and never give up. These tips are aimed at helping new game developers take the necessary steps to succeed in the industry. With hard work and dedication, anyone can kickstart their game development journey and make their mark in the industry.

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Ughhh I’m terrible #gamedevelopment #gamemakerstudio2 #learning #shorts #30daychallenge

Ughhh I’m terrible #gamedevelopment #gamemakerstudio2 #learning #shorts #30daychallenge


The Internet of Things (IoT) is a term used to refer to physical objects that can be connected to the internet and interact with each other in order to provide a more efficient, automated, and connected world. IoT devices are becoming increasingly connected and are used to collect and share data, allowing for better decision making and improved efficiency. This could include anything from a fitness tracker to a smart home. The potential applications for this technology are endless, from smart cities to connected healthcare systems. By connecting physical objects to the internet, we are able to create a more efficient and connected world. IoT technology has the potential to revolutionize many industries, and it is important to stay informed about this emerging technology in order to make the most of its potential.

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Cozy Coding - Part 2 - Tutorials (GameMaker Studio 2)

Cozy Coding – Part 2 – Tutorials (GameMaker Studio 2)

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Orthographic Cameras - 3D Games in GameMaker (...kind of)

Orthographic Cameras – 3D Games in GameMaker (…kind of)


Orthographic projection is a type of two-dimensional (2D) computer graphics that allows for the accurate representation of 3D objects on a flat surface. This projection technique is often used in 2D video games, where it allows for a top-down, side-scrolling, or other type of view. The projection works by taking a cube or other 3D object, and mapping its 3D coordinates onto a 2D plane. This mapping is done in a way that preserves the relative positions and proportions of the 3D object’s components, creating an accurate 2D representation. Orthographic projection can be used to create detailed, realistic graphics that have a 3D feel.

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Tips & Tricks - HUD Overlap Transparency - Pixel Game Maker MV

Tips & Tricks – HUD Overlap Transparency – Pixel Game Maker MV


HUD tracking and transparency is an essential part of game design, as it allows players to easily understand their progress and objectives in a game. This can be especially important in open-world games, where objectives can be far apart and require a lot of coordination and exploration. The most straightforward way to track HUD from a normal scene is to create a pop-up window that appears whenever a player moves to a new location or completes an objective, displaying all the relevant information about their current progress. This can include information such as the player’s current location, objectives, items, and any other pertinent details. Additionally, players should be able to customize the display of the window, allowing them to see only the information they need at any given moment. This type of HUD tracking can help to make games more transparent, allowing players to easily keep track of their progress, while also providing a sense of accomplishment when they complete an objective or reach a new location.

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GameMaker Studio 2(weapon+animation+stuff)

GameMaker Studio 2(weapon+animation+stuff)


Drawing Stuff is a free drawing program for Windows and Mac users that enables them to create professional-looking illustrations with a simple and intuitive interface. It includes a variety of tools for sketching, painting, shading, and adding text and effects to images. The program also includes a library of clip art, backgrounds, and shapes for users to incorporate into their drawings. Drawing Stuff is an ideal program for those who want to create basic illustrations quickly and easily, without needing to learn complex software.

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Cómo darle ítems a tu objeto en Game Maker Studio 2 | Game Maker para principiantes

Cómo darle ítems a tu objeto en Game Maker Studio 2 | Game Maker para principiantes


Muy buenas noches a todos! Estoy aquí para anunciarles que comenzaré a dar clases de una materia muy interesante. Estas clases estarán destinadas a todos aquellos que deseen aprender un tema nuevo. Las clases tendrán lugar una vez a la semana, y serán impartidas por un profesor experto. Los alumnos tendrán la oportunidad de adquirir nuevos conocimientos y habilidades para mejorar su vida. ¡No se lo pierdan! ¡Espero verlos a todos en clase!

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Indie Game Mini Devlog #24 - Making a Simple Action Platformer in GameMaker: Studio Part 1

Indie Game Mini Devlog #24 – Making a Simple Action Platformer in GameMaker: Studio Part 1



game, made in the GameMaker engine. This is the first devlog in a series of updates that will follow the progress of this game. In this devlog, I will discuss the planning of the project and the creation of the basic engine. I have been working on this project for the past few months and have already established the core mechanics of the game. The gameplay is focused on puzzles and exploration. The game will have a 2D pixel art style and the engine I’m building is designed to support various levels and puzzles. In the next devlog, I will be discussing the art style, audio design, and level design. I’m really excited to start sharing my progress and I’m looking forward to hearing your feedback.

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Tips & Tricks - Custom Installer (Non Steam) - Pixel Game Maker MV

Tips & Tricks – Custom Installer (Non Steam) – Pixel Game Maker MV


Attention is a psychological process in which an individual focuses on a specific aspect of their environment and filters out the rest. Attention is a key component of cognitive processes such as memory, learning, and problem-solving. It is also essential in allowing us to effectively interact with our environment. In recent years, attention has been subject to much research, as it is believed to be at the core of many psychological issues. For example, it has been linked to issues such as anxiety and depression, as well as ADHD. It has also been studied in terms of how it affects our performance in the workplace, in school, and in other settings. The installation process of attention has changed over the years, and the video tutorial may not accurately portray a proper step-by-step setup anymore. Nonetheless, attention is an important concept with many implications for our lives and continues to be studied extensively.

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A Year Progress With Gamemaker Studio 2

A Year Progress With Gamemaker Studio 2


The projects mentioned are all works in progress that were begun just before or during the lockdowns. These projects vary in scope and include initiatives such as creating a platform to connect people with local businesses, developing a platform to deliver food to vulnerable people, creating a platform to connect people with local services and resources, and developing a platform to help people stay connected with their friends and family during the pandemic. The goal of these projects is to provide people with access to the resources and support they need during the lockdowns, with the hope of further developing these initiatives into completed projects.

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