game, made in the GameMaker engine. This is the first devlog in a series of updates that will follow the progress of this game. In this devlog, I will discuss the planning of the project and the creation of the basic engine. I have been working on this project for the past few months and have already established the core mechanics of the game. The gameplay is focused on puzzles and exploration. The game will have a 2D pixel art style and the engine I’m building is designed to support various levels and puzzles. In the next devlog, I will be discussing the art style, audio design, and level design. I’m really excited to start sharing my progress and I’m looking forward to hearing your feedback.
See this video at it’s original source here.