How to Make Your Game Scale for All Resolutions in Godot 4.0

How to Make Your Game Scale for All Resolutions in Godot 4.0

Making your game scale for all resolutions in Godot is an important step in creating a game that is accessible and enjoyable for everyone. Fortunately, Godot provides a really simple way to achieve this through the Project Settings.

If you make a game that looks like this…

Simplistic Game Setup

But when you stretch it it looks like this…

Simplistic Game Setup, Stretching did not scale assets

Then this tutorial is for you!

Stretch Mode is a setting in Godot that determines how your game will scale to fit different screen resolutions. There are several different stretch modes to choose from, but for the purpose of this article, we will focus on the “Viewport” stretch mode.

First, open your Godot project and click on “Project” in the top menu bar. From there, select “Project Settings” and then click on the “Display” tab. Under the “Window” section, you will see the “Stretch” section. Click on the drop-down menu next next to “Mode” and select “Viewport.”

Now, your game will automatically scale to fit the resolution of any device it is played on. However, there are a few additional steps you can take to ensure that your game looks great at any resolution.

One important thing to keep in mind is your game’s aspect ratio. Aspect ratio refers to the proportional relationship between the width and height of your game’s display. For example, a common aspect ratio for mobile devices is 16:9, which means that the width of the screen is 16 units for every 9 units of height. Keeping the option for “Aspect” set to keep ensure that the aspect ratio of your game does not change. It accomplishes this using black bars to fill out the space in the window.

To set your game’s aspect ratio, go back to the Project Settings window and select the “Display” tab. Under the “Window” section, you will see the Viewport Width and Viewport Height. Setting these values allows you to specify an aspect ratio that will be held.

Finally, you may want to consider creating different versions of your game’s graphics for different resolutions. This can help ensure that your game looks great at any size. For example, you may want to create high-resolution graphics for larger screens and lower-resolution graphics for smaller screens.

With these steps, you can make your game scale for all resolutions in Godot. By using the Stretch Mode and setting your game’s aspect ratio, you can create a game that looks great on any device.

Adding more depth to your BG Using Light2D! – Godot Engine 4.0 Tutorial 2D

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The Ultimate Guide to 2D Game Development with Flame and Godot

Welcome to “The Ultimate Guide to 2D Game Development with Flame and Godot”!

In this video, we’ll talk about why we create videos about 2D game development with Flame and Godot. Our goal is to teach beginners and advanced game developers the skills and knowledge they need to create amazing games using these engines. We’ll be creating a series of videos that cater to developers of all levels, so whether you’re just starting out or you’re already experienced with game development, there will be something here for you.

Our videos will cover a wide range of topics, from the fundamentals of game design to more advanced programming techniques. We’ll provide step-by-step tutorials and practical examples that will help you gain a deep understanding of Flame and Godot, and we’ll also share our own tips and tricks for creating great games.

By the end of this video series, we hope you’ll have the confidence and competence to create your own amazing 2D games using Flame and Godot. So join us on this exciting journey, and let’s become better game developers together!

歡迎來到《Flame 和 Godot 2D 遊戲開發終極指南》!

在這個影片中,我們將談論為什麼我們會創作有關使用 Flame 和 Godot 進行 2D 遊戲開發的影片。我們的目標是教導初學者和進階遊戲開發人員所需的技能和知識,以使用這些引擎創建驚人的遊戲。我們將創建一系列影片,適合所有級別的開發人員,因此無論您是剛開始還是已經具有遊戲開發經驗,這裡都會有適合您的內容。

我們的影片將涵蓋廣泛的主題,從遊戲設計基礎到更高級的編程技巧。我們將提供逐步教程和實用示例,幫助您深入了解 Flame 和 Godot,我們也將分享我們自己創建偉大遊戲的技巧和訣竅。

通過這個影片系列的學習,我們希望您能夠擁有使用 Flame 和 Godot 創建自己驚人的 2D 遊戲的信心和能力。所以加入我們這個激動人心的旅程,讓我們一起成為更好的遊戲開發者!


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Обзор Godot 4.0, спустя 3 года ожидания. Разработчики проделали огромную работу, сегодня я расскажу о основных фишках новой версии а также затрону совместимость т.е. перенос проекта на новую версию движка


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Adding a Main Menu To Our 2D Tower Defense Game! || Godot Engine Tutorial 2D

Hi, thanks for watching our video about The new Godot Path2D!
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How to make a Simple 3D FPS Game! – Godot Engine 4.0 Tutorial 3D

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Making Games till i Reach the End of English Alphabet | Day 1


Melee Attack in Godot Engine (3min)
Melee Attack in Godot Engine in 3 minutes

Melee Attack in Godot Engine
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How to Make Melee Attack in Godot
How to Make Melee Attack in Unity
How to Make Melee Attack in Roblox

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Why Use The Godot Game Engine?

A fair question… why should I use the Godot Game Engine instead of Unreal Engine or Unity? There are plenty of reasons to use each game engine (and plenty of reasons not to!).

In this videos, we look at about half a dozen ways that Godot is “better” than it’s peers. Reasons why you might wish to choose it over it’s much older and bigger competitors.

If there is interest, I can do similar videos about Unreal Engine and Unity in the future, as well as videos on why you SHOULDN’T use a game engine. Let me know if you’re interested in such videos.
The graphics used in this video are part of the current Synty Humble Bundle available here:
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