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A good game has a lot to do with different difficult situations in which you find yourself. Unfortunately from a game development perspective creating these different situations can be rather difficult. You need to understand the different complexities of the game engine that you’re working with, as well as the different ways you can modify it to create a challenge that will surprise and engage the player.
The book Game Programming Patterns Will introduce you to many concepts that you will rely on and then build upon them to create the challenges of your games. Making games is a really complicated process and any resources you can find that’ll make that process less difficult to master is an excellent way to spend your limited money.
There are certain portions of this book that you may not absolutely need. If you were using one of the common gaming engines of today, such as unity 3-D or unreal engine, you may find this book goes into too much detail. However, and understanding of the intricacies of game engines, will go along way into helping you build the best game that you can build.
The Game Programming Patterns book will teach you everything you need to know to create interesting and dynamic challenges within your game. You’ll learn plenty of fundamental game development concepts that will help you make the game that you’ve always wanted to make.
Making your game today doesn’t need to be a a goal that’s out of reach. The more you learn about game development the more game will come together. This book will be a an incredible useful and important piece of your game development tool kit.
Who knows, maybe your game will be the next big indie game. You’ll never know until you try. Do you have any suggestions for other books that may help game devs? Leave a comment below!