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When Using Feel, Your Users Will Feel it All
Bringing a game to life, I mean really to life, is a momentous task. You’ve got to design it just right so that it meets the expectations of your players, and doesn’t surprise them in the wrong way. One of the things that players have come to expect is feedback, that is, their actions need to have an effect on the world. They need to Feel it!
On the Unity Asset Store, you can find an absolutely fantastic asset for just that purpose, Feel. Feel has been designed to be an absolutely irreplaceable part of your Unity toolkit. The asset has been developed to include tons of tutorial and demo content to make sure that you quickly get the ropes. Further, with the ability to easily add feedbacks to your objects, and then tweak them endlessly you’ll be able to give your Unity game it’s own unique feel in no time at all.
Is It Really Worth It?
It’s always hard to tell from a quick video whether or not an asset is going to live up to the hype, but if you take some time to read what others are saying about Feel you’ll quickly be reassured. The only review currently not 5-Star on the Unity Asset store seems to be from a user that may be having version issues, and in either case the publisher reached out that same day to offer some assistance.
The remaining reviews, again all 5-star, paint Feel as an absolute essential. It will save you time building feedback and life into your product that will translate into longer play-time and hopefully just a little bit more of a return.
Just think what you could do with that camera shake after you’ve made your own explosion sound effect!
Have you tried Feel? Let me know in the comments below!